
One video was edited frame by frame in graphics editor to remove artifacts. Frames were downscaled to 1920xYYYY size and converted to videos, slightly filtered in XviD4PSP 5 program and compressed to final result in MKV container with x264 codec.

After that all frames were upscaled using Manga109Attempt model. Some videos (based of quality) were converted to lossless x264 files and deinterlaced in XviD4PSP 5 program to remove some lines artifacts and converted back to frames. Frames were processed by JPG (40-60%) or JPG (60-80%) artifacts removal models.

Here is a list of all the material from Thief 3 and things that were changedĪll the BIK cinematics from game were converted to separate frames. So I fixed a lot of bugs in materials (material in game terms is a combination of diffuse texture (the texture itself) with normal map and any other maps and parameters - reflection, specular and so on) And finally user snobel from TTLG specially created a tool for editing material files (MatLib) in Thief 3.
#XVID4PSP 5 GENERATOR#
For diffuse textures without normal maps I used normal generator by LyonHrt or Awesome Bump program to recreate them. I upscaled all the normal maps using Normal Maps by Alsa or any other model with splitting RGB channels in ImageEnhancingUtility. Sometime one texture had some ornament in good size which I can use in another texture with the same ornament etcĪ lot of textures in Thief 3 were missing normal maps or it is broken in some way. manual edit if necessary by combining parts from several textures of from another upscale options. Most of the time preliminarily downscaled texures looked better after upscaling chose one good looking final result from 12-14 textures. run two copies through 6-7 several upscaling models using ImageEnhancingUtility and its tiling option if necessary (if original texture was seamless) created a two copy of de-artifacted textures (one original size one downscaled twice) run all textures through BC1 smooth 2.0 ESRGAN model (BC1 compression artifacts removal model) My assumption is this was done to reduce DXT BC1 compression artifacts in DDS files. ThiefGoldMod by me (based on EP2 textures)įor some reasons a lot of vanilla textures in Thief 3 were already upscaled by the developers so most of the textures were bad quality. Rocks_100000 by I don't know who (It is not a nickname)

#XVID4PSP 5 MOD#
I finally completed or nearly completed my mod for improving Thief 3 vanilla textures by processing them through ESRGAN AI Upscale, recreating missing normal maps and upcaling all the videos.ĮSRGAN models that were used (mostly from ESRGAN wiki ): Thief 3 ESRGAN Textures & Videos Pack Optimized v2.0
